We’re (Cyborgs) disappearing into our Devices

Watching Amber Case’s presentation (‘From Solid to Liquid to Air’) about us ‘cyborgs’ at Media Evolution 2011 in Malmö, I went back to look at a video-skit I’d done for a project 2.5 years ago while still at UID.

The video was hacked together very quickly in a few hours, with my friends as actors and scenographers (a big thank you to all, if you’re reading!) but what struck me about it now was how much closer to the dream/myth/promise of augmented reality we are today. And where we’ll be in a few years from now.

I was reading ‘Talk to Me’, the exhibition put together at the MoMA by Paola Antonelli (another amazing person I was honored to meet at the conference) and I was astonished by the writing and thought of Kevin Slavin about why we needed to keep our reality untouched and intact.

More on that later, but this video needed a bit of dusting, and now I’m smiling. :)

IxD Bauhaus at Media Evolution in Malmö

I recently spoke at Media Evolution 2011 at Malmö in the beautiful southern parts of Sweden. My talk was loosely based around the theme: ‘Seeing the Future through User’s eyes’ and I presented my thoughts on the ‘IxD Bauhaus’, design evolution, Kevin Kelly’s ‘What Technology Wants’ and concepts related to object-envy, nostalgia during the design process etc.

The talks are available here. There is a well-documented Flickrstream here.

There were several really incredible presentations at the conference. My favorites were the keynote speeches by Paolla Antonelli and Amber Case, presentations by Luke Williams, Riyad Minty and several others.

Massive thanks at Media Evolution organizers, especially Martin Thörnkvist and Yasemin Arhaan Modeer for a fantastic conference. I had the honor of sharing the stage with some of the brightest minds around, learnt a lot about public speaking and also made some great friends. Thanks!

IxD Bauhaus at Microsoft Sweden

I spoke at Microsoft Sweden, a couple of days after returning from IxD Bauhaus in Seattle. My talk was to an audience consisting primarily of developers within the Microsoft community. I tried to infuse a presentation we did about Windows phone at Ergonomidesign with my talk in Seattle. The result is here for you to see.

Direct link here.