A Hand in Medical Futures…

Work in progress at Ergonomidesign.

For the past 3 months, I’ve been learning the craft of the Interaction Design trade at the amazing office of Ergonomidesign in Stockholm. Being amidst the unsung heroes of Scandinavian design has given me an enormous education (already!) and I’ve been privileged to be collaborating with some brilliant people.

‘The Future of Intergrated Healthcare’ is an internal project I’ve been intensely involved with, right from process to prototype – over a 2 month period. I have learnt tools that are completely new to me in the process and also had a chance to use high-end prototyping as a tool to tell a story about our complex Future.

Given above, is a glimpse – a poster image. :) Stay tuned for more.

After 5 weeks of waiting…

shoes!

My comments -

Waiting – sucks.

Price – VERY good value for money.

Firdelity of actual product to 3-d render – 80% accurate. Some of the  colors and materials look different in reality.

Overall happiness quotient – 4.5 out ot 5 !!!!

Will hope to try this out with Nike+ next…for err… research purposes!

The merits of an Offline Facebook.

Fact : The social-media ‘meshworks’ that we bind a part of our lives to, are becoming rapidly real-time, living Museums of our Everyday Lives.

These ‘meshes’ coupled with the lives and experiences of everyone we know (and sometimes don’t know!) are social artifacts of a very personal micro- and macro-nature . They are a dynamic testament of our ‘zeitgeist’. We, the social-networking generation, will leave behind a far richer, more vivid record of our lives than our predecessors. Our way of dealing with memories, remembrance and nostalgia will also change dramatically in the years to come.

As we post and upload our experiences on these platforms, thoughts like ‘what happens to all this data when we die’ are natural.

Death on Facebook

Recently I read a blog post by Bruce Sterling on his blog (Beyond the Beyond, Wired), about a Facebook form that dealt with Death. I found this addition very interesting.

The page excerpts from Facebook are – “IMPORTANT: This form is solely for the reporting of a deceased person to memorialize the person’s account. Memorializing the account removes certain sensitive information and sets privacy so that only confirmed friends can see the profile or locate it in search. The Wall remains so that friends and family can leave posts in remembrance. Please note that unrelated inquiries through this form may not receive a response.”

In a bizarre co-incidence, while writing this article, I read this article on TIME magazine’s website which convinced me that my thoughts were not entirely a ramble.

“We understand how difficult it can be for people to be reminded of those who are no longer with them, which is why it’s important when someone passes away that their friends or family contact Facebook to request that a profile be memorialized,” Facebook’s head of security Max Kelly said in a recent blog- post.

These articles and recent discussions with colleagues over lunch inspired me to complete writing what had been an empty draft (thought) in my blog for over a month. The discussion we were having was about hating/liking Facebook – a subject that is probably discussed all over the World with much intensity – led me to think about the merits of an ‘Offline Facebook’.

The idea of a ‘digital-diary’ – a confidential treasure-trove of memories and experiences documented over time – is not new. It has been blogged about and discussed by people far more qualified than myself. My thoughts emanate from the universal and inevitable march toward ‘real-time’ social networking. I am provoked by events like Google Wave, and all other similar endeavors including my own attempt as a MA student – Chameleo.

I am a social-networking glutton. I have over 1,000 ‘friends’. I share experiences frequently in order to get a glimpse of those of Others. Simple.

Sadly, I hold very few dear to me. Probably even fewer that I truly ‘follow’ and empathize with on a daily basis. I post updates, share, and consume the interesting people in my Life – their likes, dislikes, comments and experiences.

This thought is more about those who don’t want to be a part of this cycle of ‘post and consume posts’. This idea is aimed at people who don’t want to be stripped bare of their experiences and everything they cherish, by posting updates about it.

How can the social mesh-works that we use in our World adapt or tweak its settings to accommodate people who are more wary of ‘real-time’ and want to keep things personal and private? How could we create a digital-artefact that grows slowly, over time into a museum that would only be visible to a handful of near and dear ones.

Imagine this fictional post -

Oct.20, 2015 – John Macintosh’s ‘cloud-tablet’ indicates an incoming package.

On accepting it he finds his friend Ben’s  ’Offline Journal’ with the following message written by hand. ‘Hi John – I added you to my Offline Journal ages ago because I wanted you to have this someday. Hope you will cherish this as much as I enjoyed documenting it. I’m sorry I never joined you on Facebook through these years. I wanted only a few people who I hold most dear to me to have this Journal.’

The Journal contained daily occurrences in his life since 2000 which he documented carefully, but never published. As John swipes through the various chapters, his eyes stream with tears as he immerses himself into deeply personal and vivid moments through his Father’s eyes. It was like unveiling a curtain on a past that had never been spoken nor shared. It was an immeasurably moving experience. And it was exactly like Facebook, only – never published. Never seen nor shown. Events as they occurred with reflections, recollections, pictures and tags – all unveiled at the right time, and place.

John can see who else received this Offline Journal. It makes him part of a truly unique group of people who were loved in a very special way by his Father during his lifetime.


Design for Life (Episode 1)

(via Robert Meredith)

Some of you might recall a rumor about Phillippe Starck giving British aspirants a lesson in Design.

A ‘Design Reality Show’ – for want of a better word (shudders).

Here comes episode one – with all the drama, tears and The French Accent.

Personally, I quite like the critique he gives. Pretty fair and honest.
Also found his Editorial section in last month’s GQ magazine to be quite insightful.

f5×5×5 – Lab[au]

[via www.interactivearchitecture.org]

Made up of 700 meters of aluminium, 6750 LED’s and 5060 m of cables Lab[au]’s Framework f5×5×5 is an interactive kinetic light sculpture, extending the bi-dimensional screen space, by transposition of its pixel resolution to the physical space. Conceived as a modular infrastructure, f5×5×5 is a communication and computation system, propagating in form of light and sound the events it inhabits. Presence and motion create and alter the transmitted data, and propagation of this data becomes a space-time parameter.

The term framework refers to informatics’ modular workspace, called a framework. Here, f5×5×5’s ‘frames’ constitute the framework, a space built up by five modules of 2×2m, divided in 5×5 squared elements, establishing a matrix of 5×5×5 = 125 modules. On one side diffusing the light (white), on the other absorbing the light (black), the modules constitute a binary language (0,1) and a space of 125 pixels, allowing to transcribe captured data from the physical environment in a kinetic and luminous play _ in between opening and closing, in between transparency and reflection, in between light and dark.

Bits ‘N Pieces

(via Core77)

bitsnpiecescomp.jpg

Bits ‘N Pieces is an interactive traveling exhibition exploring the rapidly advancing technologies and materials transforming the world of both digital and analog design.

Curated by Jan Habraken, Lucas Maassen, Alissia Melka-Teichroew, and Unfold, the exhibition will include furniture, architecture, jewelry, graphic design and products that “examine how design is both conceived and consumed in the post-digital age.”

Participants include: Doug Bucci, Willem Derks, Edhv, Jan Habraken, Ilona Huvenaars, Joris Laarman, Thomas Lommee, MakerBot, Lucas Maassen, Alissia Melka-Teichroew (byAMT), THEVERYMANY and Unfold.

bitsnpieces-edhv-debug.jpg

bitsnpieces-edhv.jpg

I really wish I could see this! Truly inspiring stuff!

Attending the Fall Summit in Umeå (November 6-8)

Following the success of the first Spring Summit 2009 at Umeå (organized by a group of my colleagues, mentors and the dynamic Matt Cottam), the Fall Summit 2009 is on it’s way with another day that promises to be memorable.

(poster designed by Pierre-Alexandre Poirier; via www.interactiondesign.se)

I convinced my employers, Ergonomidesign (eternally grateful!) to let me attend this summit, along with the workshop on Fritzing for 2 days. My colleague Magnus Gyllenswärd (formerly a student at Umeå Institute of Design) will also be attending. We are both super excited. Even though I graduated in June and have only been working for about 3 months – school, my friends, the memories – they all seen so far away. I feel almost nervous that this visit will make me both incredibly happy and a bit nostalgic and sad.

I look forward to posting more about the Summit and what happened there! :)

Discovering ‘Pachube’

I’d heard of Pachube before, but I discovered it today while looking through Matt Jones’ blog at BERG (his collaboration with the-team-formerly-known-as-Schulze-and-Webb).

Excerpt from their website:

‘Pachube is a web service available at http://www.pachube.com that enables you to store, share & discover realtime sensor, energy and environment data from objects, devices & buildings around the world. Pachube is a convenient, secure & scalable platform that helps you connect to & build the ‘internet of things’.’

Excerpt continued – ‘As a generalized realtime data brokerage platform, the key aim is to facilitate interaction between remote environments, both physical and virtual. Apart from enabling direct connections between any two environments, it can also be used to facilitate many-to-many connections: just like a physical “patch bay” (or telephone switchboard) Pachube enables any participating project to “plug-in” to any other participating project in real time so that, for example, buildings, interactive environments, networked energy meters, virtual worlds and mobile sensor devices can all “talk” and “respond” to each other.

Pachube is a little like YouTube, except that, rather than sharing videos, Pachube enables people to monitor and share real time environmental data from sensors that are connected to the internet. Pachube acts between environments, able both to capture input data (from remote sensors) and serve output data (to remote actuators). Connections can be made between any two environments, facilitating even spontaneous or previously unplanned connections. Apart from being used in physical environments, it also enables people to embed this data in web-pages, in effect to “blog” sensor data. Through the extensive use of metadata, Pachube adds value to physical interconnectivity: it’s not just about datastreams, but about the environments that make up the datastreams.’

I had been an avid follower of the work of Usman Haque (especially his Sky-Ear project) since I started learning the craft of Interaction Design at Umeå. While I havent had the time to play with Pachube yet, nor get my hands on an arduino board in some time – I am super excited by the thought that efforts such as these, plugged into the open-source community (stuff like Arduino, VVVV, Fritzing and others) are rapidly paving the way for the ‘internet of things’ that every sci-fi writer, designer, thinker dreams of making real.

This happened in Stockholm…

Now this is one amazing, FUN project – I would like to see myself be a part of someday!

This site is dedicated to the thought that something as simple as fun is the easiest way to change people’s behaviour for the better.

Be it for yourself, for the environment, or for something entirely different, the only thing that matters is that it’s change for the better

More Fun Stuff available here  -  http://thefuntheory.com/