



It’s a cliche to say that Minority Report-style interfaces are just around the corner. But not when John Underkoffler is involved. As tech advistor on the film, he was the guy whose work actually inspired the interfaces that Tom Cruise used. The real-life system he’s been developing, called g-speak, is unbelievable.
We’ve previously covered Underkoffler and his startup, Oblong, but in February, he unveiled his latest work at TED. The video was just recently put online. And. It. Will. Blow. Your. Mind.
The video is 15 minutes long, but fast forward to 6:30 if you want to zip straight to the trippy stuff.
Presentation at the conference »Innovationsforum Interaktionsdesign« in Potsdam, Germany. The talk was held on 31. March 2007.
The Innovationsforum Interaktionsdesign was organised by the Interface Design programme of the University of Applied Sciences Potsdam.
Conference web site: http://interface.fh-potsdam.de/innoforum
Interface Design programme: http://interface.fh-potsdam.de
Presentation at the conference »Innovationsforum Interaktionsdesign« in Potsdam, Germany. The talk was held on 30. March 2007.
The Innovationsforum Interaktionsdesign was organised by the Interface Design programme of the University of Applied Sciences Potsdam.
Conference web site: http://interface.fh-potsdam.de/innoforum
Interface Design programme: http://interface.fh-potsdam.de
Presentation at the conference »Innovationsforum Interaktionsdesign« in Potsdam, Germany. The talk was held on 31. March 2007.
The Innovationsforum Interaktionsdesign was organised by the Interface Design programme of the University of Applied Sciences Potsdam.
Conference web site: http://interface.fh-potsdam.de/innoforum
Interface Design programme: http://interface.fh-potsdam.de
This is Alan Chochinov’s presentation at IxD10 (Savannah).
Allan Chochinov-Girls and Women: Objects Lessons in the Primacy of Interaction from Interaction Design Association on Vimeo.
I posted the video to the blog for 2 reasons
a) It is hugely inspiring. To quote 4 key learnings by Chochinov (during his course at the SVA, New York) in the closing parts of his presentation -
- Raise the Stakes: Make it Personal, Make it Urgent
- Intervene: Design your products as if they were props in an intervention.
- Dont Play Fair: Act like a design thinker, but think like a design activist.
- Facilitate: Its not what you design, its not what you make – its what you facilitate.
b) The work shown in the presentation is yet another indicator toward ‘Design Fiction’ explorations which we currently need more of perhaps at Umea. (sorry, US keyboard!)
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Less problem solving by design alone, and more of design-intentions explicit through fiction. For want of a better word – storytelling. (…puke!)
via Trendwatching
I love that they use an ethnographic approach to identify trends. Reminds me of the movie ‘The Gods Must Be Crazy’ and the way the Coca Cola bottle was perceived by a bunch of tribesfolk in remote Africa. Our urbanfolk arent so different!
View the trailer below.

via article titled ‘Authenticity’ from the blog of Lebbeus Woods.
This image reminded me of an article I read sometime ago called ‘The End of the Classical’ by Peter Eisenman
I loved this poster because it illustrates how notions of ‘experiencing the classical’ have deconstructed themselves. We’re living in an era where rehashing is the classical. McDonald’s, remixes, rehashes, relinks, rethinks – The word ‘Re’ is the new ‘New’. Or is it?

via Photosynth.
Or this…

Today our notions of ‘classical’ (or the ‘original-itself’) are constantly being reinvented and hence removed incrementally from the Original itself.
In the near future, would our tagged, augmented, rehashed, recollective memory of a place, thing or experience itself become a new notion of classical?
The infographic movie “The State of the Internet” by creative agency Jess3 conveys exactly what is meant by its title, with a special focus on highlighting a lot of numbers and statistics, ranging from the general demographics of Internet usage to launch dates of popular online social network sites.
You can watch the movie below.
This will be the first time I watch my mentor and friend Mike Kruzeniski of Microsoft EXG Group present.
Usually my chats with him were on gchat and he would tell me to be less poetic! This is so cool to watch and learn from.
Building a new product is hard. In the transition from design to engineering, the subjective qualities of a product often lose out to practical challenges. This session is about an approach and framework that allowed us to sustain the aesthetic principles of an experience, by making emotional quality matter to our engineering team.
MIKE KRUZENISKI-MICROSOFT
Mike Kruzeniski is a UX Creative Director for the Entertainment Experience Group at Microsoft, in Seattle. Before joining Microsoft, Mike was a Designer on Nokia Design’s Insight & Innovation team in Los Angeles, where he worked on projects such as the Nokia 2010 View of the Future, and the concept design for the Nokia 8800 Arte. He has a Master’s of Interaction Design from the Umea Institute of Design in Sweden, and a Bachelor of Industrial Design form the Emily Carr Institute of Design in Vancouver, BC>
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Through a hands-on sketching process, Cottam explores ways of combining traditional design principles, craft techniques, natural materials, and physical computing tools to give modern products greater longevity and meaning.
MATT COTTAM-TELLART
Matt Cottam has been responsible for setting strategic direction for Tellart since co-founding the company in 1999. He provides both inspiration and direction through active involvement in client projects, academic research and teaching., as well as international design and technology conferences worldwide. With Tellart Matt has directed design and strategy projects for clients including Nokis Design, Humanna Inc. and Otis Elevator (United Technologies REsearch Center). Matt is a member of the part-time faculty at the Rhode Island school f Design and an Adjunct Professor at Umes Institute of Design (UID Sweden)>
Digital interactions are moving beyond keypad and screens and into sensing, networked products that inhabit our everyday lives. This session will explore how designers can create engaging experiences between physical products and digital services.
TIMO ARNALL
Timo Arnall is a designer working with interactive products and media. Timo leads an international research project on mobile technology. Timo’s work spans design, media and technology; interested in the ways in which products are used in everyday life, the emergent uses of new technologies and the design of products are used in everyday life, the emergent uses of new technologies and the design of products and services in local contexts and situations.
(Proud to know you guys! You inspire me!)