IxD Bauhaus at Microsoft Sweden

I spoke at Microsoft Sweden, a couple of days after returning from IxD Bauhaus in Seattle. My talk was to an audience consisting primarily of developers within the Microsoft community. I tried to infuse a presentation we did about Windows phone at Ergonomidesign with my talk in Seattle. The result is here for you to see.

Direct link here.

Speaking at Media Evolution at Malmo @mediaev

Media Evolution and Me

Just wanted to preserve for posterity, the fact that I’ll be speaking at Media Evolution on August 24-25th with an awesome lineup of speakers.

Almost surreal to think I’d be on the same panel but I’m thanking my lucky stars and the angels that guard me. :)

More on Media Evolution Conference here.

My slides from the IxD Bauhaus in Seattle

I just returned from the IxD Bauhaus event for which I was invited as a speaker.

The event was an amazing experience with a crowd of about 200+ designers, developers, students and other creative minds from the Pacific Northwest all gathered together to discuss an important revolution. I was humbled that the seed for thought was planted by the article I wrote on Johnny Holland called ‘The IxD Bauhaus – What Happens Next?’.  For this massive honor, I have Mike Kruzeniski (Windows Phone), Vicky Teinaki (Johnny Holland) and my colleagues at Ergonomidesign to thank.

The poster from the IxD Bauhaus event -

My slides from the IxD Bauhaus Event are embedded below -


Light Lovin – my little stop motion experiment with a friend.

‘Light Lovin’ from Rahul Sen on Vimeo.

A short film to spread light and love in the World. :)
My first stop-motion experiment done in collaboration with Lena Edman (while she was with us at Ergonomidesign).
We were a bit exhausted with the ‘why’ and ‘constraints of client work, and decided to just do something for fun.
Hopefully this turned out alright! :)

My interview on the UID website

Rahul Sen studied at the MA Interaction Design Programme in Umeå and graduated in 2009. He is now working as an interaction designer at Ergonomidesign in Stockholm.

What is your academic background?

I became a designer by accident. Theatre and the performing arts were what I was really passionate about. I did a lot of theatre semi-professionally for 8 years during my studies and work. During this time I acted, co-directed and designed sets with a lot of talented people. Theatre really helped shape my passion to explore human narratives. On an academic note, I have a 5-year Bachelors degree in Interior Architecture, which I studied at the Center for Environmental Planning and Technology (CEPT) in Ahmedabad for 5 years, between 1998 and 2003. During this time, my main subjects were space-planning studios, interior architecture, design history, graphic design, furniture design, textile design and design ethnography.

Since you left Umeå, what have you been doing?

I have been working at Ergonomidesign in Stockholm as an interaction designer since graduating from Umeå in MA Interaction Design in June 2009. Ergonomidesign and the Umeå Institute of Design share a long history and it is pretty cool to find myself here. Over the past year and half, I have been working on a wide variety of international projects in medical, consumer electronics, service design, and other areas. I’ve had the opportunity to design interactions for saving lives, making breakfast, mobile experiences, oil, and a bunch of other myriad projects. Unfortunately most are highly confidential, so I cannot say more until they are made public. My involvement has ranged from conceptual design and ideation, all the way to the final prototyping of solutions. I have also been blogging occasionally forJohnny Holland and for Future Sense, trying to do a bunch of other fun projects.

What is your best memory from your time in Umeå?

It is hard to isolate one memory from among the beautiful ones I made there. I loved the collective, creative synergy of the international student body at UID. I loved learning from my classmates. It was a “creative United Nations” everyday, a Scandinavian monastery for young thought! My best memories will always be the stories and experiences we shared from our respective cultures, and the roles they played in shaping our design thinking. Aside from the difficult weather, it was a tough time adjusting to so many different likes and dislikes, habits and preferences when assigned team projects. However they all turned out to be extremely valuable lessons that I always carry with me, because they polished me as a professional designer, as well as a human being.

Which aspects of your education at UID have been most useful for what you are currently doing?

Everything adds up somehow. It was hard to understand it back then, when I was in the boiling classroom environment, but every little detail contributed in some way. The mix of cultures, the blend of research, prototyping, design thinking, and narrative was the most valuable experience one could hope for. It helped me transition from a background in architecture into interaction design. The interaction workshop was especially valuable for us, because it allowed us a great laboratory to try out new things in. On a more intangible level, it was the creative differences among people that helped shape my skills in communication and design conception – doing together was always more important than sitting alone. It is easy to isolate yourself in a bubble and come up with crazy ideas. It is a whole different world when you have to convince others, create together, and share the consequences together. This lesson is invaluable in industrial design practice. I also met some amazing mentors there; people I look up to as role models always.

Do you have any good advice for new UID students?

I’m full of advice, which I sometimes didn’t take myself (he laughs). Don’t be afraid to try new things. Use the workshop. Make things! Don’t think too much. Use the laser machine. Use your friends’ and classmates’ knowledge and skills as best you can. Most importantly: use your brain without fear. Read as much as you can about design thinking and history, and keep your mind open to the possibilities that exist out there. Look for internships – they are invaluable! Most importantly, try and understand who you are and what makes you tick as a designer. UID is the best place to find out.

What sides are the best to show when applying for jobs; how important is it to show your personality in the designs?

I think it is very important to infuse personality in the way we present ourselves. Very often it is difficult to notice differences in an enormous pile of portfolios with awesome work. Personality stands out to get someone’s attention within the first ten seconds, and engage the reader in a way that make them pull out your portfolio from that pile of hundreds, and then show it around to their colleagues. But you need more than just personality to get hired. You need great work, substance, experience and a lot of luck. Having been on both sides, both sending my portfolio, and now screening them before interviews, I would say that is extremely vital that you do your best trying to make the presentation of yourself as personal, as meaningful as possible.

What should the future designers, the students, anticipate out in the professional world?

You can expect an enormous wake-up call if you’ve never worked before (laughs). If you have worked before, it’s back to grounded reality. But it’s still a lot of fun! Being in school is all about experimentation, play, portfolio, fun and learning. Practice is about making the stuff for real people in their world. It’s about understanding that your decisions have impact on the lives of others. The biggest difference is the way in which you manage time. It’s a pity that I wasn’t time-conscious as a student or I’d have more free weekends! Another huge difference is in the process itself. Having a great idea is the easy part; the really tough part is learning to convince everyone else about it. I’ve had to often use MS Excel as a design tool, to communicate with engineers.

Do you think UID prepared you as well as they could?

Yes, I think that UID prepared all of us really well. Everything, in some way, contributed to bridging that gap between commercial practice and design education. UID’s core belief (which is shared by Ergonomidesign) is that it places users at the centre. It’s a common rhetoric in the design-world to be “user-centred”, but its rare to know what it really means. It’s invaluable as a student to meet real users, talk to them and learn to be empathic. One of the best contributors to the transition was the serious industrial collaboration that UID encourages. It really grounded novices like myself in a semblance of reality. Another important bridge was the way in which UID sharpens our communication skills, be in verbal, visual or tangible. There’s still a LOT to learn when you leave school and start working, but these can be learnt along the way.

What do other professionals think of the students of UID?

There is a universally high regard for students from the Umeå Institute of Design. At Ergonomidesign, about 40 % of the designers are originally from UID. The founders of this company founded the school, so we are well aware of UID’s calibre. When I worked at Teague in Seattle and at Atlas Copco in Örebro, I interacted a lot with people from MicrosoftIDEOFrog design and Artefact. In all these places there was a mix of curiosity, fascination and a lot of respect for the Scandinavian roots mixed with international flair and flavour that Umeå Institute of Design really brings to all their students. It’s a winning combination and our alumni are proving it out there in the World.

Do you feel that you have become more of a specialized designer or more general at Ergonomidesign, than you were at UID?

I’m a natural generalist – a jack-of-many-trades-but-master-of-none. I have been in conflict with myself about this always. I always wish I could be a Jedi-master at something, focus on just that, and be known for that. However, I think my personality is such that it likes to be involved in a lot of things at the same time, and that helped me in architecture, it helped me in theatre, and I think it will be my path in interaction design too. That core instinct in me has remained intact. However, I feel I’ve really grown a lot and become a better generalist in the past couple of years. I think I have vastly matured as a designer, and a lot had to do with the momentum that I carried with me from Umeå. I always feel I have a lot of unfinished learning to complete, but I know my limitations better. I want to consume more knowledge, skill without turning mentally obese. I have had an open mind – an appetite to learn more, do more and make more. I wish I were back at UID all over again! There is a huge difference when you work in the workshops, the environment of the classroom, or in the studio; you have a lot more scope for experimentation, discovery and play. Once you enter commercial work, you still play a lot, innovate and experiment, but you always have distinct boundaries – deadlines, budget, resources, scope etc. These kinds of constraints can handicap the work in some ways, but they also really enhance and sharpen your skills. You learn to be innovative within boundaries.

What do you miss most at UID, and what do you recommend the students really cherish and hold on to while they are here?

I miss the vast differences in backgrounds that we had, and the experiences that we carried with us to the place. I miss how they brought out totally different sorts of discussions during projects. All of that really changed the way you thought about things. I also miss the fearlessness with which we approached problems; we were daring and bold. When you start working for the industry, you are held accountable. Your decisions somehow tend to get a bit tamer and you get all self-conscious about the things you are doing. I miss that feeling of freedom, and chance to do what your heart tells you. That is what I would ask students to hold on to, and really celebrate while you are in Umeå. I would encourage the students to experiment, and to think beyond constraints, while they have the opportunity.

How do you think the tuition fees for non-EU students will affect UID?

This is a controversial subject that mixes passion with reality. I have blogged about it on the interaction blog. The introduction of tuition fees for non-EU students were inevitable, given that its part of bigger political decisions. I think it is going to affect the balance of the kind of cultural input that we get into the school, not all at once, but in the long-term. The EU has always had amazing talent, but we need people from outside the EU too! We are going to need a sustained infusion of money from the industry, the municipality and the university to keep our heritage of cultural diversity intact, and preventing the soul of UID from deteriorating. No one doubts that the Umeå Institute of Design has put Umeå on the map of the World, and its time for the people who benefit from it to protect it. While I understand that the problem is part of a bigger Swedish and European problem in general, I think we have proven the last 20 years that our students have given back a lot, not just to Sweden, but also to the global design industry. Nature has shown us that the most diverse environments are always the most creative, and they evolve better than species that are all the same mix of grey.

I want to say hello to all my former-classmates and friends back in Umeå and the rest of the World. I hope you are having a great time!

BoEl – an energy efficient ambient interface

This was a project done by my dear friend Sara Tunheden at the Interactive Institute in Stockholm.

BoEL is an experimental social ambient interface and web service that presents daily consumption figures to home owners and neighbours to promote joint savings and foster competitive energy saving behaviours. The service includes an ambient lamp that provides feedback on the energy consumption in the household and these interfaces are installed so that the neighbours can observe each others energy status.

This is one of the many projects the II is working on to spread awareness about energy consumption through design provocations and probes that affect behavior positively.

Oh, and I happened to play a cameo in her amazing video too! This is an edited version. Hopefully I’ll get my hands on the full version soon! :)

Reflections as a ‘Mobile Guerilla’ at the MWC2010 (Barcelona)

 

MWC2010 Barcelona

We went to MWC Barcelona 2010 for the first and second days.

During our stay there, my colleague JC Fantechi and I covered almost everything we wanted to see. The following paragraphs are some reflections and experiences gathered during my time there. I’m very grateful to my colleagues at Ergonomidesign for having sent me there to represent them despite my relative inexperience. Even though as an interaction designer, I felt woefully out of place at times, I managed to stay afloat through the experiences and emerge with (hopefully) some new opportunities and insight for my team and also some important personal lessons.

On Windows Mobile 7

We did not make it for the actual launch (too costly like everything else!), but were there in Barcelona for the launch of Windows Mobile 7 Series! Woohoo!

The ‘buzz’ (apologies, Google!) that was felt around it was definitely positive. I am pretty sure the MWC2010 event will earmark itself in history as the first time Windows actually gave Apple a real vicious bite. Game on, Cupertino! There are clearly more knowledgeable reviews in Wired and Engadget, so let it suffice to say that from what I saw of the launch online and at their massive stall – my friends at Redmond/Pioneer Square have done an amazing job in bringing together Windows Live, Xbox and Zune experiences to one mobile platform. The UI looks and feels great and I like the panoramic ‘hubs’ that are used to create a very fresh metaphor in user experience design. WM7’s activity-centric UI is in direct contrast to the application-centric world of Apple, which is brilliant. Hopefully it proves to designers like myself that there are several great metaphors that are waiting to be tapped, if the right conditions are set in place. I’m still curious to know how their store and app-world would pan out, but the die is cast. With Google clearly looking to go aggressively mobile with its Android platform (seen all over the MWC) and now Microsoft entering the game as serious contenders – I think we’ll see exciting times ahead in this space.

Ramble: I believe that with the launch of the iPad (last month), and now with Android and WM7 creating some stiff competition for Apple – we’re witnessing the cornerstone of a whole new galaxy of entrepreneurship and creativity. The giants have put their infrastructure in place for entrepreneurs, developers, (hopefully) designers and ultimately - people to create a world where content of all kind are fluid currency in the form of actionable knowledge. It’s takes no rocket science to guess that once the iPad and other clones enter the market we’re stepping a little closer to making the world witnessed in the living room of Minority Report.

Round 1 : Getting my bearings

From

The MWC was a massive melting pot – an ocean of opportunities and new discoveries. I heard languages from nearly every part of the World discussing business in every nook and corner of the venue. I’d never seen so many people in business suits and ties in one place! Everyone had something to sell – from the smallest headsets, handsets and apps to the largest antennae. There was some exciting new technology on display, some even bordering on the ridiculous. The halls were like giant aquariums and there were fish, sharks, whales and bait of all sizes. The App-World stall was particularly colorful, though I failed to see any app or idea that really blew my mind. My favorite stalls had to be the Samsung and Sony Ericsson stalls.

It was a very different language of profit, business interests and salesmanship that I was exposed to. This was clearly the place where business houses came to sell themselves to those with the right kind of interests. Time and talk were precious; badges were continuously checked to see if credentials matched the interests of those concerned. It took the first few hours to refine our ‘approach’ for the stalls we wanted to see and talk to. We had to learn to fish out the right people to talk to about design, without wasting anyone’s time or energy.

We were quite dazed on the first day, perhaps because I went with different (in retrospect, almost naïve) expectations that people would really be open to ‘user experience design’ and roll out a red carpet. What I learnt was immensely humbling, and a bit confusing at the same time. It was humbling to learn how small we were in this large ocean of competitors. Yet, when we spoke and presented to people – their awe and appreciation would always leave us feeling warm and fuzzy.

Without naming specific cases, we had a pretty 60-40% first day. Several contacts were made and will be followed up on. I felt it was a great christening to the big bad World of ‘sell, sell, sell’ and was glad to have the experience of my colleague JC to lean on.

Round 2 : Picking up momentum

Day two at the MWC was a relative feeling of déjà-vu. However we were emboldened by our experience from the previous day. We approached stalls with greater clarity and conviction and mostly followed up on discussions and loose-ends from the previous day. There were social events and gatherings planned for the evenings, but unfortunately I’d be back in Stockholm by then.

Experiences:

  • Express check-in (via barcode) was very efficient; buying a pass was a bit slower and tedious but given the manic crowds – very efficient overall.
  • Tip for 2011: Get to lunches earlier to avoid long queues.
  • Mobile presentations work in such large venues. A venue as large and indifferent as the MWC2010 needed presentations tailored for short attention spans. Our strategy to use a 1-minute presentation/show-reel on iPhones worked! Since we didn’t have any sit down meetings booked in one of the expensive VIP-lounges at the venue – our best strategy was going to be to approach the right people at the stall directly and hopefully get them interested enough in 5 minutes. No laptops, nothing clunky. We showed our video in 1 minute, left ED-books wherever needed and spoke about work and ideas through the rest. Can’t wait to get going with better versions of the show-reel, on an iPad! 
  • Quite understandable – the biggest enterprises were next to impossible to connect to without some serious prior appointments. If you’re planning to get real, meaningful relationships from such an event, you’ll definitely need to book, pay, grovel and do a lot of follow-up work to get royal audience.
  • Not the ideal venue for designers unless you make a clear stand (literally!) - I do not believe the MWC to be the most ideal venue for industrial design to be showcased. However, service design heavyweights like Fjord and The Astonishing Tribe were there with big stalls and they definitely made their presence felt. There was quite a lot of talk around app-development, services, infrastructure and strategy so it wouldn’t entirely be out of scope for representation on these fronts.
  • Design (especially interaction, service design) was not a clear, tangible offering to make in 60 seconds as ‘mobile guerillas’. It would require a slightly different approach in future. We found ourselves often being ‘reduced’ in conversation to mere handset manufacturers. Many understood what we were talking about as user-interface design, but the language of the marketplace was intensely reductive. We were either handset designers, or icon designers.

There are several other reflections I had, which I shall reserve for my colleagues at work. They concern our own approach and strategy to this intersection ahead. It’s a space we’re not entirely entrenched in yet – and it requires a fresh approach, thought and action. Until next year! :)

(More pictures to come.)

Explaining our vision for the Future of Healthcare.

For the past few months, I’ve been intensely involved in concept-development, scenarios, Microsoft surface prototypes, writing and video production for our project titled – ‘Helping Hands – The Future of Integrated Healthcare’. The video below along with the article attached caps intense collaboration between several of my most talented team members working with limited resources and time.

After over 40 years of pioneering work in the Life Science industry, we have been working for the past months to put together our take on the future of Life Science. Our story comprises not only scenarios and a clear picture of the eco-system in which Life Science might exist (in 2015) – but we have gone as far as prototyping glimpses of how interaction might occur with doctors and other medical professionals and services. The future concept and prototype was developed by the Life Science team at Ergonomidesign including user experience and interaction designers, design strategists, graphic designers, developers and health care professionals. Our challenge was to envision the future of Life Science and develop possible solutions for the world to test, use and reflect on.

The future of Health Care is a subject that has aroused intense speculation recently across different forums. Several interesting scenarios and points of view have been discussed. Professionals and designers alike have tried to make sense of a fuzzy future. Predicting possible futures for the Health Care industry is an ambitious task, fraught with great risk. There are far too many disparities in various global Healthcare Systems today that make it impossible to present one comprehensive solution that fits all. The industry is constantly affected by Government legislation, making their rate of development impossible to predict in isolation from external factors. Most importantly, Health Care is about us – ordinary people – for whom tailoring one universal solution is out of question.

Often the best way to predict the future is by attempting to design and build critical glimpses of it. Storytelling has usually been the most favored approach – usually giving rise to compelling and believable scenarios. The approach taken by us at Ergonomidesign was to bring in elements of prototyping at crucial moments in the scenario, in order to demonstrate key interactions actually taking place. Right or wrong is always subject to debate – a process of endless iteration.

More to come, once our press-kit is released.

Medical Ecosystem in 2015

Medical Ecosystem in 2015

Personally, I’m very excited, exhausted and delighted that this project came as far as it did. We started with no real plan except to talk about the Future of Health Care at the World’s biggest medical fair in Dusseldorf – Medica. What followed was some intense periods of creative thinking and making, learning new tools along the way and alot of positive energy from everyone involved.

Summarizing the Fall Summit at Umeå

Andre Knörig - Fritzing

German Leon (Vodafone)

David Rose (Vitality, USA)

Prof. Reto Wettach (Fritzing)

Jan-Christoph Zoels (Experientia)

Karsten 'Toxi' Schmidt (Postspectacular, UK)

Clive van Heerden (Philips, Eindhoven)

Matt Cottam (Tellart)

Panel discussion

(ALL pictures courtesy Matt Cottam. Thanks alot Matt, for the pictures and for the Event!)

Link to Matt Cottam’s Flickrstream for the Event.

(More about my impressions on the talks, later…)