I spoke at Microsoft Sweden, a couple of days after returning from IxD Bauhaus in Seattle. My talk was to an audience consisting primarily of developers within the Microsoft community. I tried to infuse a presentation we did about Windows phone at Ergonomidesign with my talk in Seattle. The result is here for you to see.
Category Archives: Trendspotting
The Ableton UI – early example of reductionist UI
The future on my fridge.
Got this as an amazing Christmas gift from Dennis and Chrystyna!
I have a refrigerator. It’s not ordinary one. It has my app-board attached to it. I move them around to the different places where I need them and use them. I can dispose of them, synch them together (by touching), and a lot of other cool things. Someday in the near future…
Bill Buxton: ‘NUI – What’s in a Name?’
The Anatomy of Cool

cool is what stands up – what makes you take a notice and appreciate something beyond the norm. When you see a product or a design or creation and your mind just screams at the want of it – or the appreciation to understand it more fully – that is cool.
MultiTouch in cinema
Been working lots lately on multi-touch technology (both on MS Surface, iPhones and other projects).
Just thought it would be interesting to jot down my list of favorite multi-touch technology visions as seen on film.
Minority Report (duh!)

James Bond Quantum of Solace –


District 9

Iron Man 2

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The Island (thx Mattias!)

More?
Hans Rosling does a Minority Report.
Spotted by BruceS on his blog.
PENKI: Trying Future Magic
Tried out the Penki iPhone app released by DenstuLondon on the AppStore. The awesome project by conceived by BERGLondon and done in collaboration with Denstu. Awesome stuff!
More here on my Flickr set.
GoMeals – mobile diet app
John Sculley talks about Steve Jobs
A very honest, humble and insightful interview about El StevO by the man who was hired by him only to fire him later. Of course, the rest is legend.

Some excerpts:
I didn’t know really anything about computers nor did any other people in the world at that time. This was at the beginning of the personal computer revolution, but we both believed in beautiful design and Steve in particular felt that you had to begin design from the vantage point of the experience of the user.
He always looked at things from the perspective of what was the user’s experience going to be? But unlike a lot of people in product marketing in those days, who would go out and do consumer testing, asking people, “What did they want?” Steve didn’t believe in that.
He said, “How can I possibly ask somebody what a graphics-based computer ought to be when they have no idea what a graphic based computer is? No one has ever seen one before.” He believed that showing someone a calculator, for example, would not give them any indication as to where the computer was going to go because it was just too big a leap.
What makes Steve’s methodology different from everyone else’s is that he always believed the most important decisions you make are not the things you do – but the things that you decide not to do. He’s a minimalist.
More here.




