I just returned from the IxD Bauhaus event for which I was invited as a speaker.
The event was an amazing experience with a crowd of about 200+ designers, developers, students and other creative minds from the Pacific Northwest all gathered together to discuss an important revolution. I was humbled that the seed for thought was planted by the article I wrote on Johnny Holland called ‘The IxD Bauhaus – What Happens Next?’. For this massive honor, I have Mike Kruzeniski (Windows Phone), Vicky Teinaki (Johnny Holland) and my colleagues at Ergonomidesign to thank.
The poster from the IxD Bauhaus event -
My slides from the IxD Bauhaus Event are embedded below -
This will be the first time I watch my mentor and friend Mike Kruzeniski of Microsoft EXG Group present.
Usually my chats with him were on gchat and he would tell me to be less poetic! This is so cool to watch and learn from.
Building a new product is hard. In the transition from design to engineering, the subjective qualities of a product often lose out to practical challenges. This session is about an approach and framework that allowed us to sustain the aesthetic principles of an experience, by making emotional quality matter to our engineering team.
Mike Kruzeniski is a UX Creative Director for the Entertainment Experience Group at Microsoft, in Seattle. Before joining Microsoft, Mike was a Designer on Nokia Design’s Insight & Innovation team in Los Angeles, where he worked on projects such as the Nokia 2010 View of the Future, and the concept design for the Nokia 8800 Arte. He has a Master’s of Interaction Design from the Umea Institute of Design in Sweden, and a Bachelor of Industrial Design form the Emily Carr Institute of Design in Vancouver, BC>
Through a hands-on sketching process, Cottam explores ways of combining traditional design principles, craft techniques, natural materials, and physical computing tools to give modern products greater longevity and meaning.
Matt Cottam has been responsible for setting strategic direction for Tellart since co-founding the company in 1999. He provides both inspiration and direction through active involvement in client projects, academic research and teaching., as well as international design and technology conferences worldwide. With Tellart Matt has directed design and strategy projects for clients including Nokis Design, Humanna Inc. and Otis Elevator (United Technologies REsearch Center). Matt is a member of the part-time faculty at the Rhode Island school f Design and an Adjunct Professor at Umes Institute of Design (UID Sweden)>
Digital interactions are moving beyond keypad and screens and into sensing, networked products that inhabit our everyday lives. This session will explore how designers can create engaging experiences between physical products and digital services.
Timo Arnall is a designer working with interactive products and media. Timo leads an international research project on mobile technology. Timo’s work spans design, media and technology; interested in the ways in which products are used in everyday life, the emergent uses of new technologies and the design of products are used in everyday life, the emergent uses of new technologies and the design of products and services in local contexts and situations.