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	<title>Rahul Sen: Future-Sense &#187; SVA</title>
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		<title>Objects Lessons in the Primacy of Interaction @chochinov</title>
		<link>http://www.future-sense.net/2010/03/06/girls-and-women-objects-lessons-in-the-primacy-of-interaction-thankschochinov/</link>
		<comments>http://www.future-sense.net/2010/03/06/girls-and-women-objects-lessons-in-the-primacy-of-interaction-thankschochinov/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 11:11:23 +0000</pubDate>
		<dc:creator>rahulsen79</dc:creator>
				<category><![CDATA[Design 'doing']]></category>
		<category><![CDATA[Design Thinking]]></category>
		<category><![CDATA[Interesting discoveries]]></category>
		<category><![CDATA[chochinov]]></category>
		<category><![CDATA[design fiction]]></category>
		<category><![CDATA[SVA]]></category>

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		<description><![CDATA[This is Alan Chochinov&#8217;s presentation at IxD10 (Savannah). Allan Chochinov-Girls and Women: Objects Lessons in the Primacy of Interaction from Interaction Design Association on Vimeo. I posted the video to the blog for 2 reasons a) It is hugely inspiring. &#8230; <a href="http://www.future-sense.net/2010/03/06/girls-and-women-objects-lessons-in-the-primacy-of-interaction-thankschochinov/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This is Alan Chochinov&#8217;s presentation at IxD10 (Savannah).</p>
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<p><a href="http://vimeo.com/9664960">Allan Chochinov-Girls and Women:  Objects Lessons in the Primacy of Interaction</a> from <a href="http://vimeo.com/user1128734">Interaction Design Association</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>I posted the video to the blog for 2 reasons</p>
<p>a) It is hugely inspiring. To quote  4 key learnings by Chochinov (during his course at the SVA, New York) in the closing parts of his presentation -</p>
<ul>
<blockquote>
<li>Raise the Stakes: Make it Personal, Make it Urgent</li>
<li>Intervene: Design your products as if they were props in an intervention.</li>
<li>Dont Play Fair: Act like a design thinker, but think like a design activist.</li>
<li>Facilitate: Its not what you design, its not what you make &#8211; its what you facilitate.</li>
</blockquote>
</ul>
<p>b) The work shown in the presentation is yet another indicator toward &#8216;Design Fiction&#8217; explorations which we currently need more of perhaps at Umea. (sorry, US keyboard!)</p>
<p>&#8212;</p>
<p>Less problem solving by design alone, and more of design-intentions explicit through fiction. For want of a better word &#8211; storytelling. (&#8230;puke!)</p>
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